The entirety of Bananza's terrain is comprised of voxels, which Motokura stated was the first element distinguishing it from Odyssey.[27] Takahashi described setting up stages from voxels as way more easy than polygonal modeling, as developers could "freely combine voxels and elements to create terrain and afterwards exam it https://donkeykongbananza09652.mpeblog.com/64092584/details-fiction-and-donkey-kong-bananza